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Google play authentication failed after adding keystore

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Ok, in order to log google play in my game i call Social.Active.localUser.Authenticate(authentication); Which refer to function authentication(succes : boolean){ if (succes) { googleAuthenticated = true; print("Loggato con: " + Social.localUser.userName + " ID: " + Social.localUser.id + " Minorenne: " + Social.localUser.underage); } else { googleAuthenticatedFailed = true; print("Non loggato"); } } Now, this was working perfectly, but when i added a keystore throught player settings, when i run the game on my device the authentication fails, is this a normal fact because i didn't download the game on play store or it is a issue? My game on the developer console is setted on beta version and my account is added as tester Investigating on logcat i found the cause of the faluire: I/Unity (22225): [Play Games Plugin DLL] 03/09/15 20:24:07 +01:00 DEBUG: Star ting Auth Transition. Op: SIGN_IN status: ERROR_NOT_AUTHORIZED I/Unity (22225): I/Unity (22225): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDeb ug.cpp Line: 49) I/Unity (22225): I/Unity (22225): [Play Games Plugin DLL] 03/09/15 20:24:07 +01:00 DEBUG: Invo king user callback on game thread I/Unity (22225): I/Unity (22225): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDeb ug.cpp Line: 49) I/Unity (22225): I/Unity (22225): Non loggato I/Unity (22225): I/Unity (22225): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDeb ug.cpp Line: 49) I/Unity (22225): D/dalvikvm(22225): threadid=15: thread exiting, not yet detached (count=0) That SIGN_IN status: ERROR_NOT_AUTHORIZED seems to be the key, but what make it to appear?

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